— from magic roots into the beyond —
One of the faiths goes that magic is in everything.
From the tiniest fraction of a leaf, to the largest constellations in the skies.
It is everywhere, all around and within us, ever shifting the currents of the world.
Once, word went of a young prodigy, who would one day become as great as the archmages and grand spellcasters before her. Excelling in the arts, of course, whispers uttered they ought to surpass these forces. Put into tutelage as smallest of all, days in days out were filled with nothing but literature and incantations. The paragon would learn and learn and learn, never a pause, as there always was new knowledge to be found. While they sprinted ahead in skill, they lacked behind in the rest. The first friend the little mage made, was their own cousin Keme. Even then, it took them a few years to warm up to company.
There was no time for pleasantries and social ties, treated as insignificant afterthoughts. It'd always been this and that, priority over anything else, going by so quickly that any muttered words from the prodigy themself were left in the air. Word went they would become a significance easily, an archmage, a force alongside a ruler, a legend within a lineage of legends. For that reason, the little mage was shoved in a corner, witnessing the limitless magic while at the limitations of everything else.
One had to embrace magic entirely to learn it.
Magic was at the heart of it all.
Or so they were taught.
Encapsulating all of existence to one's self proved exhausting. The first signs arose in the shape of mindless scribbles. Left out details on papers. Short pauses from acting interested. Strategies derived out of the blue. Withdrawal from the present. Visions of passing daydreams. Wistful stares pointed to the outside world.
To the little mage, it felt as if they were stuck on a small island, floating in the middle of nowhere, without a destination in sight. Supposedly, there was an end of the line to be reached- Yet the more experience they gained, the more they wondered if it's what they truly wanted. The little mage wondered if this path laid out, was one they truly wanted to walk. The little mage wondered if this image, was one they truly wanted to put up in the house. The little mage wondered if this belief about them, was one they truly wanted to follow.
Word here, word there, it was naught but stories and tales and hearsay. It would go one ear in leave out the other, it'd become standard to tune it out. As if worth nothing but, the little mage wondered if they were anyone at all without their expertise. Reflections shown in mirrors or waters mattered not, as an unfamiliar entity stared back every time. Questions asked still unanswered, left roaming in the back of their mind longer than necessary. How different it could've been, had they focused on other areas besides mere wisdom. Wondering if the tides would change, had they witnessed the disaster stirring underneath the exemplar exterior.
The more experience they gained, the more it felt they were losing it. Snippets and fragments disappeared, a disinterest growing by the second as if a hurricane. Prestige lowering, as if they were sabotaging themself, yet truly the little mage didn't know what was going on. Confusing, the matter turned from incantations and conjurations into hocus pocus and mumbo jumbo. Concerning, the mind morphed from knowing all into knowing nothing. Was everything merely becoming more complicated, or was the little mage not all they were cut out to be?
If prodigy was all needed to surpass, then why did it feel so lacking?
It made no sense.
If legends was all their lineage would be, then why did it feel so languishing?
That, too, made no sense.
If magic was all there was, then why did it feel so limiting?
Everything, from the tiniest fraction of a leaf, to the largest constellations in the skies- All of it made no sense.
Fallen into a pit, the little mage had to reach out themself. No one else would do it, nor would they hear the mage's whispers in the air; Days in days out, they had no one but their own. Branching out, the little mage looked past the everything, seeking for anything that would speak to them. The first sign arrived in a fleeting moment, a young stray running past with a stolen fish gnashed between teeth. A trader in the distance, angrily reassorting their stand back up to standards. Curiously, the little mage set the first step in setting their own path, for the first time in their life. Following what zipped past, in an alley the little mage found a critter the size of a kitten. Shy and afraid, albeit curious- The little mage extended a gentle hand, bringing the secret back to quarters.
By the time the cat was discovered, the little mage had already bonded to them far more than anything or anyone else- Even given them a name, Rêve. Begrudgingly agreed to, the cat would be the little mage's sole responsibility, and with glee they would love the critter without end. Any time they returned, the cat would greet them with a loud meow. Any time they called out, the cat would return it with a loud meow. Any time they shook the tin of kibble, the cat would come sprinting with dozens of loud meows. The two became inseparable, a first taste of magic outside of mere books and spells.
The second sign arrived whilst roaming as a passerby- Following in the shadows of elders, merely out for ingredients- Only there to exist, not to be anything of substance. Then, in the busiest parts of the markets, the smell of burning iron hit. At first disgust, though followed then with intrigue. A second step followed out of intrigue, it led the little mage to an orc clad in old attire and new metals, covered in dust- Hammering away at a glowing sword, barely visible in the floating smog. A voice in the background, yelling to hurry up already, yet ignored for a tad longer. The little mage asked what he was creating.
"Art," the orc gruffly, but proudly responded, "changing a clump of iron into a broadsword. It's my specialisation. My own type of magic."
"It smells bad," the little mage said, despite their eyes lighting up in wonder, "like a toad's ass."
A chuckle in response, admitting they were right. The same voice, yelling once again to get moving already. Ignored once again for another short time. At that, the orc shortly paused with his smithing, looking down upon the little mage. "You ought to listen to your elder, little one", he advised, gesturing for them to go. "Though you are welcome to watch my craft come to life, any other time."
It was approximately a week after, the little mage visited again, though this time, they held a bag of coin in their hands.
"Can you teach me your magic?" they asked, then blabbering afterwards they weren't sure how much he'd charge for his lessons, so they had to estimate, putting nearly all they could find into a leather sack.
The orc laughed, interrupted them and asked for his new apprentice's name.
"Syrinq", the little mage responded with a smile, feeling acknowledged despite all the sentences they'd thrown into the air.
"Lancelot, from Fyre's Fuels", the orc replied in return, shaking hands and insisting they didn't need to pay a single penny. "From today on, I'll teach you all I know about smithing and enchanting."
Days in days out, the little apprentice would hop by the orc's smithy at least once a week. Learning all they could about his craft, from smelting the small beginnings, to transforming the bendable materials, to honing the final decorative accents. Lancelot taught them how to work tools, weapons and equipment, and Syrinq in turn would add their own flair through hastily drawn blueprints. Leaving limitations behind, they begun to see more to the magic of the world itself.
It was about a year after they'd picked up smithing, when Syrinq shoved all the rough drafts off the apprentice's spot, putting down the most ambitious idea they'd come up with yet. The orcish smith, whom they'd grown to see as an actual guardian figure, glazed over the sketch and widely approved of it. Gathering the materials together, the smith and apprentice spent the next few days tinkering away and paying attention to the finest of details.
Once Syrinq put on the gear they'd pondered about for weeks on end, they felt anew- As if they'd embraced the art and made magic themself, true magic that truly was driven by their own inspirations. Going by an alias, a little mage or a little apprentice they were no more- From then on it was Wisp, a mysterious amateur mercenary who longed to help out the folks in need. Aiding locals and the community directly, was plenty times better than looking over mere reports and blabbing on orders to some royal forces. Their heart had planted itself in the right spot, far away from where the tides aimed to take it.
The first thrills appeared in the form of simple errands- Aiding old ladies with their groceries- Assisting kids with their pets stuck in trees. The more they sought it out, the more skilled they became through genuine interest. Small favours turned into fending off petty burglars and tracking down stolen goods, each thank you received made the mercenary glow with joy. Eventually Lance gifted them a sword, which allowed Syrinq to use more than mere incantations and conjurations from the arsenal.
Mixing the arts of their existing knowledge with newfound discovery proved beneficial, as they now could combine two types of magic into one. As if forging a new meaning of magic for themself, exploring what it meant, Syrinq could finally create a genuine connection to it- Along the way, it allowed the mercenary to look at themself, no longer feeling it was a stranger returning the gaze. Through their own ways, Syrinq learned what it felt like to experience life as one's true self. The path taken was theirs and theirs alone- It washed over them as a gentle wave, instead of the hurricanes others dared to predict so wrongly. If others failed to see this image was nothing but a phantom, then that was not their problem anymore.
Freedom was on the horizon, a journey they intended not to miss.
Returning to their old magely duties became more and more of a passing thought, yet the wisp kept the wisdom to conclude what they'd started. Once it was finally done and over with, the wisp fulfilled their own prophecy. Packing their bags, it finished with a proper goodbye to their cousin Keme and their de facto guardian Lance. Vanishing out of the blue, as if they'd never existed, Syrinq and their beloved cat left it all behind, insistent on not looking back- Albeit with a promise to visit every now and then to the smithy, should they ever have more ambitious ideas to empty tabletops for.
From then on, Wisp lived up to their name. In various places, yet never known where exactly- The mercenary would pop up, help out the ones in need, vanish and appear somewhere else. Syrinq travelled from place to place, with the straight tail of their cat following right after. Seeing more of the region and the world, always in wonder of how much they'd missed out on. Never staying in one place too long, almost no one heard of them except the ones they'd aided- No one quite knew the mercenary truly, as they never shared any of their past. To them, at least, it never existed, as if they burned down all bridges to reach this far ahead.
As if the Wisp's Wanderer was hearsay, a tale, a story- Yet it mattered not, as it was by their own volition.
Experiencing life as they willed it, was a journey of freedom they intended to stay on forever.
The mercenary, then going by their true name since a few years, had always operated on their own. On the rare occasion, they'd teamed up with others, albeit never long enough to stick around. Perhaps it was a remnant of their past, being so reclusive. Moving from one fleeting moment to another, a ghost phasing through walls upon walls. Yet, one night Syrinq would be caught by surprise, thanks to spread rumours and the stereotypical hearsay.
An argument had broken out in the bar a few blocks ahead, with annoyed patrons scouring the streets for another spot to spend their evening. The noise was deafening, once the mercenary set foot in the bar. A disgruntled barkeep failing to get a trio clad in armour out, the quarrel was utterly incomprehensible. Their natural instincts set in, to immediately turn heel and leave, though they wanted to keep the peace as well. Walking over to the ruckus and sitting next to them, as if it was nothing in the world, made one notice the mercenary.
"Can't you see we're busy here?" they were greeted with.
"Isn't it better to argue outside?" they retorted. "Could do you and the pissed folks some good."
Scurrying the trio out of the building, Syrinq merely saluted the barkeep and nearly slammed the door shut. Witnessing the three outside, the mercenary figured two of them were related. Before they were about to continue the bickering, Syrinq told them all to shut up and take in a fresh breath of air. After receiving some thanks, the trio introduced themselves as the brothers Trine and Arzanium, with their pal Raptor.
As if they'd drank themselves drunk to confess poorly, the entire argument rolled out- Something about a conflict, their base being destroyed, having to bend their backs and beyond to attempt and rebuild it. This had taken a hit on their bond, though they remained optimistic despite it. They'd been lifelong comrades, refusing to give up, at least according to Arzanium. Then, equally as surprising, as if the mercenary took a leap of faith, they offered their aid. Meeting these folks no less than mere minutes ago, offering to run an errand worth lifelong friendships, or at least an extremely hefty sack of coin.
That evening, on the off chance they cared just a smidge less, Syrinq would've missed out on a whole lot. Spending weeks together complaining about how boring brick laying was, or how they were out of tools again- The mercenary didn't know these folk quite yet, but something about them shimmered in a way that Syrinq didn't want to leave behind. Wondering about any further aid, or if they were perhaps recruiting for their group, which was cheesily called the Knight Squad- It took another few weeks for Syrinq to show off their skill, getting along splendidly both in conversation and combat.
Thus, changing the course towards a new journey, the mercenary became part of the Wynthrox brothers' and Raptor's lives without issue. Setting up a smithy in the unused workshop of their base, Syrinq would quickly feel at home, their cat moreso as they could sleep in the warm sunrays without disturbance. The mercenary, then a knight, went on adventures with primarily Trine and Raptor initially. As their friendship and guild rank improved, word of their group spread throughout the country. Syrinq would directly witness the camaderie grow beyond the trio of friends, which was something that warmed their heart.
Curiosity of the world grew, and so Syrinq would crawl out of the shell and break down the wall they'd kept up for years.
The knight met new additions to their squad- Such as Savoi, a mage of nature, a year later after they'd joined- Or Bartholomew, a humorous rogue they'd also form a great bond with. The knight greeted familiar friendly faces at the market, whenever they sold their crafts- Such as Guntram, a knightly acquaintance but friend in the trade. The knight petted plenty of animals, whenever they offered aid at Peyton's rescue. The knight returned a firm nod, when they met once again with their cousin, who'd also left the old behind. The knight beamed brightly whenever they caught up with Lance's woes and weaponry- Even more so when he praised them on coming so far from such beginnings.
Between the cursing of yet another wretched game, they smiled at the idiocy.
Between the giggling of yet another stupendous pun, they laughed without a worry.
Between the celebrating of yet another triumphant quest, they engulfed their pals in a tight hug.
It was quite a lot, taking in everything that existed- Yet it mattered not, as it was a path taken out of their own volition. A paragon they weren't by any means, alongside a legend they didn't fulfil at all. A life filled with their own ambitions and dreams, was what they wished for. After eons, Syrinq had reached their destination- Everything nice and spice, this truly was one they never wanted to leave behind.
A journey taken by their own freedom.
Upon discovery, it was home.
Home wasn't always necessarily tied to a place, yet it shattered when Syrinq found themself in a spot anew. Shushing Keme and Nestor, their nonsense somehow tied to the conflict Raptor was involved in years ago. Water under the bridge they argued against the two; There were more important matters to attend to than feeling 'betrayed' about supposed 'lies'. The knight wasn't one to give into their temper, not anymore, though the only exceptions were superficial stupidities such as this. Telling them both to shut up, they quieted, until the three of them found familiar faces. It resulted in more than two folks arguing and not seeing eye to eye. Syrinq didn't see the point of it, retreating themself to find their cat. When they were nowhere to be found, as well as other familiar folks, it soon became clear not everyone they knew was here.
Marking the End Of Dawn, Syrinq and their allies had apparently found themselves in a whole new world.
It felt as if they were transported on purpose, which gave the knight an underlying feeling of dread. Syrinq was the first to snap, forcing everyone to put all their crap behind and get the fuck along. There was something more going on- And they had to find out what exactly. A strange world, yet they all had been shoved in a corner.
Aiding Trine, the two set plans for a hopefully temporary base. Utterly awful to get a whole group to listen, though it became easier once tasks were divided and ordered- Even when more familiar and unfamiliar folks showed. Syrinq, a tad mischievous, assigned clashing individuals on a venture together- It felt as stupid as telling fighting kids to go play in the sand for a bit. Though it proved effective, the more it was done. The less petty drama there was, the better. For that reason, they appreciated anyone who merely got up and did their duty, usually lone forces, such as Torvaldus.
Where Syrinq handled the organisation, Trine handled the social structure, which challenged both. The whole ordeal a ton on their plate, Syrinq helped out where possible, outside of feeling like a pissed off tutor. Scouting areas, collecting resources, ensuring others were doing their part- Everyone was engrossed in their own bubbles. Through Syrinq's lack of bullshit tolerance and Trine's increase in confident leadership, they burst it. Mindless mishaps turned into polite chatter into jovial jest- A large group of allies and enemies alike, finally got the fuck along.
Camaderie increasing left and right, Syrinq could relax a teensy, tiny little bit. The knight retreated to have sole peace at times, as it all was overwhelming. A hurricane was coming they felt, one no one could predict properly. Not wanting to disrupt the bonds everyone else was engaging with, Syrinq kept the worries to themself- Rants and curses left in the air, throwing pebbles at a lake. Unfortunately, sole peace wasn't granted all times- The knight would screech in embarrassment whenever accidentally found by the lone force Torvaldus, having the same idea to retreat. Another time, they accidentally hit some worm. Taking care of the helpless critter immediately, this Grubby made everything at least a little less daunting- Despite the fact they missed their cat more so.
The underlying dread was confirmed, the moment greater beings announced the existence of artifacts. For the purpose of becoming some deity's champion, an individual or singular group tasked to find them. Syrinq wanted to get the hell out of this corner- Clinging onto that notion, they added onto the shared effort- Persisting still with former allies turning their backs, the world becoming more dangerous, and everything morphing into the nonsensical once more.
Through hardships and willpower, the mortals made it through the End Of Dawn, albeit it felt like mere luck to Syrinq. Upon its conclusion, the knight laid on the floor of their workshop, shed in blood, holding tightly onto their cat as they wept tears of relief, listening to Rêve's comforting purrs. At home again, life would slowly return to familiar premises. It was thanks to their and Trine's efforts primarily, that water truly was under the bridge. Everyone, Syrinq not excluded, had changed with the circumstances.
A home became even homelier- A new grub welcomed at base, no one complained about their new pet. A role as the leader's right hand, after finally acknowledging they could pull off prestiguous feats indeed. The close-knitness of the Knight Squad turned into closest, a loyalty undying they all cherished. New allies and friends accompanied, a call for adventures grand. One lone force returned consort, a roll of the eyes followed by forgiveness.
Despite all the adventures they'd been on, the knight was far from done and living the best of their life.
Always looking forward to the next journey, Syrinq felt truly free and right at home.
After all, home is where the heart is, and that happiness was everything.
Once meant for greatness, at least told many a times by their predecessors in a powerful lineage of mages. A destination tied to magic that was refused, and the little prodigy would find its true definition through their own ways of exploration. Leaving behind all that they'd known, Syrinq found a home elsewhere with a group of knights, far off from their beginnings. Going on adventures with friends and expressing their creativity through smithing, the knight eventually found a true connection to magic as well as happiness- And that meant everything to them.
Curious to explore and discover the world at their own pace, the knight does best if given the freedom. It took them a long time to form a genuine connection to magic itself, which was ironic, considering the knight's an elemental. Plenty times told to surpass the peak, it wasn't of interest at all, especially so once they felt and realised they were lacking. While Syrinq had plenty of knowledge about magic, they had to teach themself about everything else. A fierce force in combat and powerful magic caster, they'd pull it off by allowing themself to plainly be. Through their own experience and curiosity, the knight walked their own path.
It got easier once Syrinq met like-minded individuals, whom made the world feel a little less lonely. The first was their cat, whom they still love to snuggle to this day. The second was the orc Lance, whom would actually listen instead of dismiss. The third was the Knight Squad they still run with to this day, a close companion and comradeship they could never do without. The fourth was their returned cousin Keme, who finally understood the reasonings of their abrupt leave upon concluding magic tutelage. The fifth were former allies-turned-friends, fellow animal lovers, familiar faces at market and friendly strangers. The sixth, the lone force Torvaldus, with whom they could sit in quiet peace for hours on end.
Around the Wynthrox's base usually daily, Syrinq loves being part of this group of knights. Whenever they aren't out on a quest, Syrinq's usually doing something on their own, though shortly followed by their two beloved pets. Whether they're doing a 'normal' activity such as blueprinting and smithing new crafts- Or a 'strange' activity such as sitting for hours in a bush to examine isopods, varies from day to day. Otherwise, Syrinq's out trading their craft on the market, petting cats at Peyton's rescue, taking a peaceful stroll in nature or staring at paintings in an art gallery. More the type to listen, Syrinq becomes plenty times talkative and funnier alongside folk they're comfortable with- A higher tendency to share what's on their mind, say nonsense out of nowhere and be their true self. Despite seemingly in their own world and dreams, Syrinq doesn't mind being brought back by spending quality time with loved ones- Whether it's to slay a vicious dragon, or lose friendships in the span of a board game.
YEAR |
|
YEAR |
|
YEAR |
|
Lancelot was and is pretty much the guardian Syrinq wished they had their entire life. Meeting the orc by chance, Syrinq was glad they gave into their curiosity, and so discovered the magic of smithing. When they was a little mage still, they'd be at the forge at least once a week, learning about his craft and appreciating the change of scenery. Outside of that, Syrinq would be given bandaids, extra snacks and encouraging words when was needed, which made returning to the usual not as shit.
The orc was the first to hear about their wish to do something else than the path they were given. Lance supported where others wouldn't, and Syrinq felt listened to for once, rather than judged by their prestige constantly. They totally called him 'dad' accidentally several times, but it was always responded with a hearty laugh. On their 25th birthday, way over the age of adoption, they both still signed regardless.
While nowadays it takes Syrinq at least a few days to travel to his forge, they never fail to meet up with the orc at least once a month. Sharing their latest adventures and crafts, Syrinq could still pretty much cry tears of joy whenever Lance's proud of them, as it was always fully genuine on his part. And indeed, they have collaborated on crafts together, even if Lance swears Syrinq's already surpassed him in skill.
Halstead was the first sentient armour construct she met in her life, helping out Lance at his smithy. She didn't see him the first time, nor the second time, but the third time? The little mage screamed out her lungs, when Halstead suddenly moved unexpectedly. Soon she was reassured it was a potent enchantment, which practically turned something sentient.
While it wasn't the weirdest phenomenon Syrinq had seen, Halstead was one factor in realising there was more than just.. Magic words written in books sized as novels. He had thoughts of his own, could move on his own and pretty much acted like any could- Albeit with an echoing voice akin to a zombie's, and with no physical flesh body to call his own. Though it all became the same eventually to Syrinq, as she treated Halstead as an individual, similar to Lance.
Technically a brother after Syrinq was adopted on paper, though not officially, as sentient constructs weren't recognised as folk. Though it was all the same to Syrinq anyways, giving Halstead a celebratory high five for being a neat sibling.
Keme was the first connection Syrinq made outside of direct circles.. More or less. Older than them, as well as appointed as their study buddy, Keme was also their cousin. It resulted in quite an odd dynamic, though they would form a decent friendship over the years- Which was slowed down mostly by Syrinq themself, as they had practically zero experience when it came to social ties.
The cousins started to drift however, once Syrinq dabbled into activities out of their own interest, rather than duty. There wasn't much understanding from Keme's part, which resulted in a wall put up. Where Syrinq wanted to get the fuck out of that corner, Keme wished she could be in their place instead, becoming the paragon to surpass legends. Despite that, Syrinq still had the guts to say goodbye when they finally left.
It wasn't until years later they met Keme again, at the Wynthrox's base no less, to sign off the past as water under the bridge. After an explanation on her part, and an apology for the ignorance, the two cousins made up. They'd both changed in many ways, and this time they got along miles better than in their youths, essentially becoming best friends.
Outside of quests with their squad, Syrinq would occasionally go on mercenary missions with Keme- And in turn, Keme would occasionally join on squad quests, but never officially becoming a part of it. Despite that, Keme would find it well with Bartholomew also, and the three formed a trio of friends, in an ever-lasting prank wars against Trine, Raptor and Excalibur.
Syrinq adores the memes with Trine and got along pretty much immediately the moment they joined the Knight Squad. They'd eventually grow to see Trine as family, a sibling they'd never had. Syrinq revamped their mercenary set into their current armour eventually, simply because they liked the Wynthrox's armour style, as well as a 'thank you' for being part of the group. Syrinq will never ever in their life leave this group behind, that they swear, alongside a few curse words for extra effect.
Torvaldus was one of the first strangers Syrinq came across during the End Of Dawn. Initially too stumped with organising what was essentially a group of toddlers, they appreciated the fire knight for listening and doing his part without issue. Quiet and unintrusive, which was such a nice change from the bickering in the background.
Then there were the awkward parts where he'd witness them frustratedly banging their head against a tree, or loudly cursing as they skipped pebbles- Handling a bunch of arguing adults was tiring, after all. Well, it felt awkward to Syrinq, the other seemingly shrugged it off without issue- As apparently, Torvaldus, too, needed his alone time. They both merely went about it by different methods.
As time went on, Syrinq realised this reclusiveness resonated. There was a similar quiet and noise surrounding the fire knight, which peaked their curiosity. In turn, so did his. Yet there was no time to figure it all out, as duties called, before Syrinq knew it, they were on opposite sides. It wasn't until after the End Of Dawn that their horrors were laid bare to share, and they realised that they'd both gone through it by their own means. Thus it was no more a lonesome path, as they made one another truly happy.
Syrinq warmed up to Bartholomew pretty quickly after he joined the Knight Squad, sharing the same type of humour and eccentricity. While Bartholomew wasn't taken too seriously at first by some, Syrinq wouldn't care and was happy they'd made a genuine new friend! The two have smuggled out cookies at 3am plenty of times together, as well as pulled pranks for funsies alongside Keme. Syrinq often refers to Bartholomew by 'buffoon' or his nickname Bobo.
Initially Raptor was rather withdrawn, as Syrinq met him right after the conflict concerning his past. It wasn't until they discovered a shared love of arts and crafts, that the two knights started bonding. Nowadays they collaborate on the occasional work, selling it at the market or chatting about artistry- Though laughs and banter are plenty common too.
It was no secret Syrinq was amazed by the fact he had wings- As far to their knowledge, only certain elves or demigods possessed those. It inspired them to experiment with magic more, as they felt curious about flight. Raptor was the first to see Syrinq succeed, cheering on loudly before they crashed into a tree.
The knight pretty much stormed into Bow Wow Rescue, once they saw several cats sitting at the window. A bewildered greeting from Peyton followed, and that's how they met over a shared love of animals, especially cats. Whilst they'd seen him rarely at Haevirndawn Guild before, it somehow never clicked for Syrinq that Peyton was an avid cat lover, despite the fact he'd worn themed armour for.. Well, forever.
Syrinq always helps out Peyton whenever there's too many pelts to be brushed or too many hairs to be plucked off sofas. They also bonded over being rather eccentric and awful societal messes, though not much needs to be discussed when they put their hands together to bathe a cat. Their friendship is awkward and catty, in a good way.
Adores the innocent goofball. Their get-togethers are in the latest hours of the day, usually around 3am.. Talking about memery, their friends, life and everything.
Syrinq didn't have the heart to leave a little weird-looking worm left to die, especially after they accidentally threw a pebble on his head. Found during the events of End Of Dawn, Syrinq healed the critter back up to health in no time. After he was identified as a feral cousin to some space worm species, according to their allies, Syrinq named him Grubby. After life got back to normal, Syrinq was relieved to see that her cat Rêve got along with Grubby like bread and butter. They take care of both animals with all their love, and wouldn't change it for anything else.
Syrinq found Rêve as an abandoned stray kitten during during their teen years, and has taken care of them ever since. The knight's extremely attached to their cat, in turn Rêve never leaves their side either until necessary. Syrinq peppers the cat in at least 50 kissies each day. Anyone who dares to harm them will be cut in half. Guaranteed.
Syrinq was the first to recognise that the threat for this particular quest, wasn't some demon, but instead something akin to an enchanted armour set. With the help of Lance and Torvaldus, they removed the curse off of Dhulfiqar, who'd steadily become a part of the Knight Squad in turn. Having dealt with sentient armour before, Syrinq had the easiest time adapting to Dhulfiqar around, treating him as an individual as if he totally wasn't a dead spirit brutally murdered during the End Of Dawn. Another bonus is that Dhulfiqar also likes to stare at squirrels for hours for no reason other than just because- So sometimes they talk about their latest observations, or spot animals in the wild as a pastime game.
Syrinq joined the knight squad a good time after Guntram had already left, but met him through his occasional visits nonetheless. They found it quite amusing he still wore his armour despite not being a knight, but thought of him as endearing for following his second biggest ambition. They were quick to get along well with the knight, and they often swing by his bakery to chat. Outside of that, they occasionally see one another at the market, selling their own trade, Syrinq never failing to wave wildly.
Pallas had always been some friend of a friend of a friend ordeal, never having the opportunity to really know her until the End Of Dawn. Syrinq appreciates Pallas' tie to the Knight Squad and recognises she's a great ally, though beyond that there's no personal bond.
Found Parcival to be intimidating at first, thanks to his stoic demeanour. However, a shared interest in animals and taking care of them, occasionally made the two knights bond at the most ridiculous of times- While cleaning the stables, brushing Parcival's trike or scooping cat poop. Parcival's good in Syrinq's books, and they'd trust him if he had to look after their pets.
Pretty damn impressed with how fierce Savoi is, despite his 'hippie looks and beliefs'. Syrinq doesn't personally interact with Savoi often, but they did get to create his current armour set for him. It was the first armour set made for someone else, after they'd made themself a new set.
Syrinq initially met Arzanium whilst he was arguing with Trine and Raptor in a bar. Though he wasn't part of the squad anymore by then, Syrinq found it well with him. Barely a bond with the older brother, Syrinq would hear most about him through the younger brother- Yet they'd pay their respects without hesitation after his death, especially every time Trine would like company.