Ah.. Back when his story was quoted as 'the enchanted set of armour' like he was the only one to ever be... And it didn't have the metal as fuck scene of him standing in front of his grave dead ass...
Tyrfang grew up as a son to a high-ranking knight in one of many guilds in the country Seragos on planet Apollo. His father was possibly the best of the best in his guild, known for slaying menacing demons and protecting the innocent and poor. From a young age, Tyrfang strived to be exactly like his father, and with that he spent many afternoons being taught by his father himself. Tyrfang was around 17 years old when he joined the same guild as his father's. Although he had basic equipment only, Tyrfang was able to hold his own perfectly well, mostly going on quests alone. Like his father before him, Tyrfang eventually grew capable enough of taking on quests on his own that were meant for parties. Going up the ranks quite quickly, Tyrfang was one rank below his father's at 29 years. But, then the End Of Dawn hit.
Whilst Tyrfang had heard of the Haevirndawn Guild missing some of its members, Tyrfang wasn't bothered with aiding them in the search like some of his own guildmates. Soon after the search started, more sightings of demons and void entities appeared, and Tyrfang wouldn't put his blade down. Fighting alongside his father and peers, Tyrfang managed to fend off a good amount of demons from his home town. Unforunately, it wasn't quite enough, and the demons were quick to overwhelm the warriors, especially the lesser-ranked ones. The longer they fought off their enemies, the more seemed to appear. It increasingly got more difficult to fight against, and eventually it was only the strongest of the strongest left to defend their town- Everyone else in the guild wiped out, with a significant amount of civilian casualities. The survivors had all gathered in the cellars of the guild. Tyrfang, his father and three others were the remaining five to protect whoever was left alive. They fought bravely and without hesitation, so their fallen allies' deaths would not be in vain. Out of the five, only one fell.
Tyrfang's parents held a funeral for him, soon after the End Of Dawn had passed. His corpse was kept in the armour he was wearing, and he was buried along with the sword he used to fend off demons. Tyrfang was buried in the cemetery at the heart of his town, where his home truly was. Surrounded by his own family, all praying that he'd found peace, Tyrfang's spirit was amongst them. In a different plane, Tyrfang tried all he could to communicate with them, but to no avail. His spirit refused to pass on, refusing to leave his loved ones in grief while he so clearly was still there. As if by magic, several weeks later Tyrfang awoke in a dark confinement- The coffin he was buried in.
It was the middle of the night when something rose from Tyrfang's grave. What it was, no one knew, for only Tyrfang's corpse was found the following day. Grave robbery, it was declared, and utter dishonour and unfortune was wished upon the one who stole Tyrfang's blessed armour and weapon. In truth, Tyrfang's spirit had taken over his armour, now inhabiting it as if he were a sentient set of armour. The sword was found in the original spot Tyrfang was killed with, straight through the chest. Despite no one wearing the armour, it somehow left behind a trail of blood wherever it went.
As Tyrfang's new form travelled through towns over the next few months at night, civilians were told to steer away from the haunted knight, Dhulfiqar. Not actually posing as danger, Tyrfang was still leaving behind blood after all, and to most civilians that was deemed unsafe. It wouldn't be long until a certain group of knights was called upon for help, to clear the threat. Before he could be rid of, the knight Syrinq commanded everyone to drop their weapons. Sensing that this so-called Dhulfiqar was an enchanted set of armour, and clearly not fighting back in the moment, Syrinq had it transported back to the Wynthrox base. The knight, also possessing blacksmith and enchanting abilities, studied Tyrfang's equipment, and found that the sword had a powerful cursed enchantment on it. Suspecting that this was causing the endless bleeding trail, the knight ripped out Tyrfang's sword from the chest. Along with Lancelot, her smithing mentor, and Torvaldus, a paladin familiar with demonic magic, the curse was lifted. This was followed by Syrinq putting an enchantment of protection on the sword and armour, before handing the sword back to Tyrfang as if he were an equal.
For the first time after being reborn, Tyrfang spoke. It was an echoe-y, ghostly voice that talked quite slowly and somewhat unclear, that would leave shivers on the backs of anyone alive. He deemed himself in debt of the aid this knight and her allies had provided him, and with nowhere else to go, he offered them his services. Tyrfang, having shown to be extremely passive around them for the past week they'd spent together, was luckily accepted to become part of the group. He was fine with being referred to as Tyrfang or Dhulfiqar, and got assigned a permanent room in the Wynthrox base.
Being an enchanted, sentient set of armour proved its benefits, but also its downfalls the longer Tyrfang was part of the Wynthrox Squad. For one, Tyrfang never had to bother sleeping or eating, and only kept up with the cleanliness of his equipment himself. The downfall, everyone who didn't know about the secret, the knight had to act around as if he truly was 'alive'.. Which Tyrfang wasn't the best at doing at anymore. In order to keep up the act, the group came up with the lie that Tyrfang was Parcival's younger, and significantly quieter brother. Seeing as Parcival was already relatively quiet, civilians wouldn't really bat an eye if Tyrfang only nodded or shook his head to communicate. Ever since Tyrfang became a part of the group, despite being in a strange state of living and dying, he's glad he's found a purpose again, still ultimately doing what he's passionate about.